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Johnny Ridden's Zaku II

Delusion-MS #015: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06R-2 Johnny Ridden's Zaku II / MS-06R-2 High Mobility Zaku (Late Model) Johnny Ridden Custom

Source: 
Mobile Suit Variations (MSV)
Mobile Suit Gundam MSV Battle Chronicle Johnny Ridden
GUNDAM Wiki: MS-06R-2 Zaku II High Mobility Type, Mobile Suit Gundam: Battle Operation 2 Wiki: High Mobility Zaku (Late Model), Simplified Missile Launcher, Giant Bazooka, Zaku Bazooka, Heat Hawk (Enhanced), MMP-78 Machine Gun(GN). We referred from the article. Unit name follows GBO2.

Machine Concept: 
This machine looks almost similar to the high mobility Zaku II late production type. There are many differences, such as MS category, walking speed, shooting / Melee stats, skills, and secondary weapon performance and types. Since this machine is a Raid type, it is disadvantageous to the General type, but it is supplemented by the Damage Reduction From General Type skill. Thanks to the Space Mobile Shooting skill, this machine can shoot at high speed move. Therefore, this machine does not slow down even if it shoots a bazooka while moving at high speed. In the meantime, you can move to the safe area and it is difficult for the enemy to catch you.

Equipped Weapons: 
Giant Bazooka / Zaku Bazooka
Heat Hawk(Enhanced)
MMP-78 Machine Gun (GN)
MMP-78 Grenade Launcher
Hand Grenade Z(Enhanced)

Skill: 
Melee Combo Controller: LV1
Space Mobile Shooting
Damage Reduction From General Type
Shock Absorbing Shield
Left Shoulder Special Cushioning: LV3
Maneuver Armor: LV2
Emergency Evasion Controller: LV2
Forced Injector: LV2
High Spec AMBAC

Unit Type: Raid
Environment Usage: Space
Environment Specialization: Space
Melee Priority: 3

MMP-78 Machine Gun (GN) [Sub-Weapon #008]
Gundam Battle Operation 2 Wiki : MMP-78 Machine Gun (GN). We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Machine Gun

Description: 
This weapon is a Zaku machine gun type weapon. This weapon is equipped with a grenade launcher on the barrel. It looks exactly like the main weapon version of the weapon of the same name. The difference is that the power has been halved (173 to 86) and the firing rate has increased from about 4 shots per second to 8 shots per second. The single-shot damage of this weapon is reduced compared to the MMP-78 Machine Gun. However, the amount of damage per second is about the same. Also, since the rate of fire, it is easy to lose the balance of the enemy in a short time.

MMP-78 Grenade Launcher [Sub-Weapon]
Weapon type: 
Secondary Weapon, Live Ammo, Rocket Launcher
Hit Effect: 
Stun

Description: 
This weapon has exactly the same performance as a secondary weapon with the same name. It is easy to use because you can instantly lose the balance of the enemy with a single attack.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction

Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Space Mobile Shooting [D-Skill #013]
Skill category: 
Mobility Skill, Attack Expansion

Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.


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